One of the first paragraphs is quoted below. The game hasn't been through the Steam Greenlight process yet, so where it says Steam in the top-right corner it could add text like "aiming for" or "on Greenlight" or some other equivalent clarification. The updated project thumbnail is improved. The new feature is called "Reward scheduling". It no longer needs to be done manually by the project creator. Kickstarter has added support for time-limited early-bird reward tiers. If you decide to have a subchapter dedicated to this feature, it should be kept light-hearted and goofy. I think the current paragraph here isn't really necessary and could feel a bit heavy-handed, especially when you consider just a few paragraphs before there's the "Monster Prom NEVER takes itself seriously" part. If the "multiplayer date sim" tag is something you want to be known as, then you definitely need to focus a bit on that.Īlso be sure to elaborate on stretch goals - if the project launches well (which I believe it would with some exposure), it'd be nice to see a well thought-out list. After all these will be limited slots and final interpretation will be up to you guys.Īs for the multiplayer part, there still seems to be little information about how competitive/cooperative the game can be.
I think it's okay to promise a bit more here. It can be related to one NPC or more or none.
Cibos steam series#
I'd say the Item tier and Secret Ending tier still needs some better phrasing to emphasize that they'll be an important part of the game.ĭESIGN A SECRET ENDING! - All rewards on "THE COLLABORATIVE NPC!" + help the design/art team to create an additional secret ending on the game, which will be tied to a series of special events with a whole storyline and multiple events in between. The updated tier-lists feel much more natural and clearer now. In lower tiers this usually means name in the credits, wallpapers (pc or mobile), ringtones and soundtracks in slightly more costly tiers. Some tacked-on bonus, even if superficial, will make backers feel like they get something in return. I come from a country with favorable Steam regional price so people have little incentive to crowdfund a game just for a copy when it releases - from a financial viewpoint they actually should wait til the release to buy. Examples of incentives are being included in the credits, a discount of the retail price or becoming part of a community.ĭefinitely this. Some people will need more incentive to support a project on Kickstarter than making the game a reality. There isn't a clear other incentive to support the game now instead of waiting for it to eventually appear on Steam. The €10 tier is simply a digital copy of Monster Prom. On our pipeline we have to address the 1p experience making it a bit different in terms of flow so it smartly adapts to a solo experience.
On the KS we go heavy on the multiplayer thing because it's how the game is intended to be played with friends. It's thought so most interested backers can jut stop it to read the stuff or see the not so visible stuff (the items, for instance). So thanks a lot for the reminder!Īnd yeah, we went for a tricky video where you have lots of information to get. If they're getting the impression the game is only fun with friends, they might decide it's not worth the price. I think it's important to clarify this, because most VN/sim lovers are used to single-player. My only dubts regard the multiplayer aspect - and moreover, if the game will be fun even if I play it alone. Overall, I'm sold on the setting + presentation, and I more of less understood how the game will be played. So many information! Characters presentation felt expecially chaotic - the on-screen text and the voiceover were saying different (yet interesting) things. I liked the video, but the voiceover made me difficult to concentrate on the text. You could win the sympathy of many backers by empathizing this. I think this is a very important point to convey! There has been a lot of talking about LGBT themes lately, but few games offer the opportunity to play non-eterosexual characters. It also hints that there's no gender limitation on your love interests.